Man/simulation relationship:

that enable DYNAMIC PERCEPTION


Portion of the simulated environment perceived by the observer

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1.
spot

2.
planar

3.
cylindrical

4.
spherical

a.
matrix images

b.
sequence of images

c.
video

d.
Virtual Reality

level of immersivity

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Simulation techniques: photomontage and images from digital and physical models


Barbara E.A. Piga, Eugenio Morello